![]() Fortunately, you can also avoid these situations by focusing on a rival squad's leader, because killing them will immediately force the other troops to run away in fear. This healing is key, because any attack that doesn't kill your opponents allows them the chance to counter attack your squad. With careful planning, you can even attack your opponents and heal any damage you receive in the same turn. ![]() Instead, your entire party attacks as a team, frequently launching magic attacks first as a softening technique and opening for your combo that is completes with melee strikes. In battle, you don't actually fight by yourself. But there's a unique squad based tactical RPG here. For instance, front positions are often melee focused, while middle and rear slots are often projectile or magic based. ![]() Depending on the room configuration, you can then place these characters in the front, middle or rear of the party, which also determines the attacks you launch against your enemies. Each party that you create is based on the size and slots found from rooms, mysterious netherrealms that Gig allows you to create. Instead, your party is comprised of "manikins," characters that you purchase (using a form of currency known as Gig Points) to build out your party. What's more, you don't summon a number of units onto the battlefield to fight enemies. First of all, each battlefield takes place on a larger, flat map instead of a multi-leveled area with different geo symbols or panels. However, there are a few differences that crop up. It even includes the grid system that you'd grown used to. From what we've played, the battle system initially appears to play similar to that of Disgaea and other standard NIS titles, even down to similar menu systems and control schemes. This makes each battle tricky, as you'll need to weigh the consequences of accepting this Faustian bargain with Gig in order to successfully defeat your enemies. Gig knows this, and constantly teases you with minor tastes of these abilities to gain more and more control over you until he can return to the world. However, there's a catch: if you choose to fully use that ability, you allow Gig to take over your body permanently, forever destroying you. ![]() See, you happen to be the only person in the world who's able to contain the might that Gig wields within yourself, which turns you into one of the most powerful warriors in the world. Your created character actually finds him or herself possessed by the spirit of the malevolent entity that was sealed away so many years ago, an egotistical god-like spirit known as Gig. However, there's a bit of a twist when it comes to this traditional game device. ![]() Like you might expect, you happen to the only hope to stop the World Eaters before they can actually succeed at their task. Well, two hundred years have passed since then, but the world hasn't fully recovered from these creatures, who suddenly return to finish the job they started centuries before.Īt first glance, Soul Nomad seems like other NIS titles. Sensing the power of the beasts, Layna sacrificed herself to seal the entity and its minions away, freeing the land of Prodesta for a while. The world seemed doomed due to the incredible power of these monsters, until Layna faced off against them. The appearance of Median's daughter, Layna, once again established tentative truces, only to face an even stronger opponent: a malevolent entity and his three beasts that became known as the World Eaters. A conqueror known as Lord Median united the land under a banner of peace, only to die ten years later. The title starts in the land of Prodesta, a continually war torn and plague filled land that was destined to be plunged into darkness and chaos. ![]()
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